# More additional action hints

Sometimes you may need more that only primary and secondary input for your action script. For next example, script have additional inputs for Zoom and Rotation,

<figure><img src="/files/GL0MZN4jHcIqTUvmoUsx" alt=""><figcaption></figcaption></figure>

For this, you need to override method `GetInputHints`:

```csharp
public override List<InteractionHintData> GetInputHints()
{
    return new List<InteractionHintData>()
    {
        new InteractionHintData(HintType.ZOOM, "Zoom"),
        new InteractionHintData(HintType.ROTATE, "Rotate"),
    };
}
```

Then, you can handle your input in any mode.

{% hint style="info" %}
If you want to add new HintType, add them in enum HintType, and then locate `InteractionHintController` in inspector, and add your new type and a sprite for it
{% endhint %}


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